Quicksilver render settings are now QT-based, for a faster, more responsive experience. New render configuration window faster, snappier, all QT-based UI. This imager also exposes additional controls for clamping and blending the result. OptiX Denoiser is now available as a post-processing effect. You can automatically denoise images every time you render a scene. Noice Denoiser is now a post-processing effect. Imagers can now be applied, removed, re-ordered, and edited directly in a dedicated tab of the Arnold RenderView to post-process rendering without additional render time.Ī new Light Mixer imager makes it possible to interactively edit the contribution of each light group AOVs during and after rendering, without restarting the render.īloomor “glow”, a post-processing effect, has been added to the Lens Effect imager to blur pixels above a given threshold across the frame and simulate light bleeding on an imperfect lens. The 'Auto-tx' can now be used to automate the process of converting texture files to. Reducing this small "noisy" data with Relax can improve the processing time of the Autodesk Retopology Tools for 3ds Max. When active, the Relax algorithm will perform additional calculations to reduce small detail and noise out from models, all while retaining the shape and definition of the overall mesh that the modifier has been applied to. Radial Symmetry: A new Radial symmetry function allows you to quickly duplicate and repeat a geometry around the gizmo center.Īlignment options: Align the symmetry gizmo to faces on an object or reference another animatable object in your scene.Ī new "volume preserve" option has been added to the Relax modifier. Multi-Axis Symmetry: Planar symmetry has been updated to perform, X, Y, and/or Z symmetry results on the symmetry gizmo. Symmetry can now produce faster results, and offers a more interactive experience in the Viewport. It also benefits other modifiers such as Smooth, Chamfer, Edit Mesh, Edit Poly, ProOptimize, and many more. This is especially beneficial when adjusting smoothing data on objects like Mesh, Poly or Spline. Radial Slice: A new Radial slice operation enables control of the cutting results based on a set of user-defined min and max angles.Īlignment options: Quickly align the cutting gizmo to faces on an object or reference another animatable object in your scene.ĪutoSmooth operations, have been updated to generate new smoothing data faster, regardless of whether you are smoothing thousands or millions of faces. Multi-Axis Cutting: Perform a X-, Y-, and/or Z-aligned planar slice of your mesh based on the position of the slice gizmo through a single modifier. This allows complex splines, which used to take minutes to process, to be operated on in a matter of seconds.ģds Max includes performance enhancements to the Slice modifier.Ĭapping: Open holes created by the Slice operation can now be capped along their boundary edges on both Mesh and Poly objects. The Extrude modifier, offers significant performance improvements to the speed of the initial extrude calculation, and to the responsiveness of the output when adjusting the amount parameter. When performing an inward or outward Smart Extrusion, complete intersections of these results will now add, unify, or completely cut-through and remove faces of the operand result with your mesh geometry. “Cut Through” implementation enables you to freely construct unified mesh geometry. This extension of Smart Extrude enables you to further benefit from this freeform modeling method, and complement your poly modeling workflows in 3ds Max. Edit Poly modifier support: Smart Extrude has been extended into the Edit Poly modifier.
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